TRACKPAD H A P T I C S
Guiding navigation through haptic feedback, without relying on visuals.
Role: Interaction Designer
Context: University Project
Duration: 8 Weeks
Tools: Microcontrollers, JavaScript, User Testing
Role: Interaction Designer
Context: University Project
Duration: 8 Weeks
Tools: Microcontrollers, JavaScript, User Testing
To understand how touch communicates structure, boundaries, and direction.
How far can a trackpad-based vibro-tactile system enhance the spatial experience of a GUI?
Each geometry was paired with a haptic signature to explore what people can actually perceive.
SQUARE
Strong, rough vibration → Sharp boundaries
CIRCLE
Smooth, fluid pulses → Continuous edges
BLOB
Irregular, mixed rhythms → Ambiguous perception
PATTERN
Rhythmic "bumps" → Textured surface
“I thought I was creating the texture, but it was creating me.”
The feedback didn’t just add texture, it changed how the shapes were understood. When it matched what users expected, it felt natural. When it didn’t, they leaned in. Haptics became something you interpret, not just something you feel.
Each interface asked a different question about the feedback:
- Could it guide movement?
- Could it support navigation without visual cues?
- Could it communicate interaction through touch alone?
Establishing the 'vocabulary.' Before navigating, users had to learn what specific frequencies felt like.
Each interface element had its own vibration pattern to help users build a mental map of the system.
HEADERS (H1/H2)
Continuous, deep waves → Signals structural weight
BODY TEXT / SECONDARY
Sharp, rapid pulses → Reflects granular detail
INTERACTION ANTICIPATION
Scaling intensities →
BOUNDARY FEEDBACK
Tactile notch rhythm → Signals interface edges
Mental model sketch 01
Mental model sketch 02
Mental model sketch 03